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The Crew Wild Run Graphics Comparison: New Patch Drastically Improves Visuals

cre: The Crew Wild Run Graphics Comparison: New Patch Drastically Improves Visuals

IVory Tower’s The Crew released last year in December for Xbox One, PS4, PC, and oddly enough, Xbox 360. If you were one of the few gamers to experience it at launch, then The Crew didn’t. didn’t offer much in terms of compelling visuals. The game’s anti-aliasing solution was extremely poor, the textures were mostly buggy and that’s not to mention the many bugs, connection issues and terrible gameplay aspects that obsessed him. Sure, the developer made things better over time, but there wasn’t much of a reason to recommend The Crew as an open-world online racing game, especially when there were a lot of better offline racers. to have.

That was until Ubisoft announced The Crew: Wild Run at this year’s E3. This isn’t just a simple annual content update – Wild Run significantly overhauls the visuals of the original game with Ivory Tower going for a full physics rendering (PBR) pipeline and introducing a range of other visual enhancements.

What makes Wild Run so different? Using physics-based rendering, The Crew: Wild Run leverages physics, material types, and the behavior of light in different situations (both scattering and reflection) to essentially render objects, more realistic characters and environments. For example, the way the light behaves with the hood of a car will be different from the way, say, it behaves with the windshield of the car. The overall effect comes across as more natural and works best for artists as they can simply specify how the light should react with a specific material rather than creating multiple diffuse textures and specular maps.

A glance at The Crew: Wild Run, especially alongside the original version, makes this more obvious. Your vehicles, environmental objects and roads look more natural depending on the lighting. Whether you are awash in the sun or just running against the backdrop of the setting sun, you will notice that light interacts in different ways with the environment and your runner. This can be seen in the chrome reflections of your vehicle, the subtle refractions as light interacts with puddles, or the dull shadows cast by rock structures as you speed through.

Direct comparison between the PS4 version without and with the update. This video also contains PC footage with ultra settings. Select 1080p and 60fps for the best possible video quality.

The crew weren’t always like this though. The game shipped on PS4 and Xbox One at 1080p resolution and 30fps with minimal frame rate drops at times. The PC version won by supporting 60 FPS, but with a bad AA solution (which resulted in a lot of irregularities), The Crew used a very odd implementation for depth of field. Lower resolution textures often appeared to be lumpy or even blurry. If you didn’t know better, you would swear The Crew was stuck between the previous and current generation of consoles.

With The Crew: Wild Run, Ivory Tower has clearly focused on the current generation. In addition to the physics-based rendering pipeline, Wild Run introduces dynamic weather to the mix. This is a particularly nice addition with the game’s emphasis on outdoor off-road racing. However, even the physics and handling of the cars have been changed, making the vehicles easier to handle. Racing in the rain, just like in Forza Motorsport 6, is a more dynamic affair and requires you to change your steering, braking, and overall strategies. The AA post-processing is much better this time around and while the irregularities have been reduced, they are not completely gone. The texture quality is relatively the same, but the PBR pipeline makes everything drastically different from before. To top it off, there is no performance downside to switching to PBR – the frame rate performance is very stable throughout. Ivory Tower appears to have improved texture streaming, with virtually no pop-ins for objects and faster load times for textures.

All is not surprising, however. There are lower resolution objects in the environment that have no PBR properties. While the developer can be credited with focusing more on the racing action and his car, these kinds of discrepancies persist from time to time. The depth of field and blur effects are also similar to last year’s release and remain disappointing overall. Keep in mind that The Crew: Wild Run isn’t going to make up for DriveClub or even Forza Motorsport 6 in terms of attention to detail and effects, but the scale on offer is very impressive. With improved texture streaming, The Crew actually looks like a game you want to explore. You can’t give enough credit to the physical rendering, as it apparently encourages your exploration and your desire to think outside the box.

Say whatever you want about The Crew and its gameplay or how Ivory Tower ultimately handled the content it received. The fact remains that no developer has offered such a significant visual upgrade over its vanilla version, also in less than a year after the initial launch. Ubisoft has clearly invested a lot in The Crew and the online experience it brings to the market. This paints a relatively positive picture for the company’s future online games like Tom Clancy’s The Division and Ghost Recon Wildlands (although we hope they don’t take a year to receive such extensive upgrades, either).

The gameplay of The Crew: Wild Run may still divide even the fiercest racers, but its dynamic weather effects, larger scale, updates to overall car handling and physics, the implementation of a Physics-based rendering, better post-process anti-aliasing, and improved texture streaming without any pressure on overall frame rate performance is worth admiring. Now let’s take a look at what Ubisoft has planned for its massively multiplayer online racing game.


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